

It essentially meant that we now had a reference monitor in the studio.Īs a smaller studio without £30k to drop on a monitor, it’s allowed us to see exactly what the final deliverable looked like as it was intended to go to the client. It enabled us to deliver something we were truly confident in. It provided us with a phenomenally accurate visual representation of the content we were making.

ANIMATION APP FOR MAC PRO
But the new Pro Display XDR gave us an ability that we previously didn’t have in the studio. When using the new Apple hardware to create the Jumanji project, the Mac Pro helped us to avoid a few technical difficulties and do all aspects faster. The only other option would be to render the whole thing out, but we were sending updates daily, so this wasn’t an option. This became more of an issue for us when sending the client updates to approve. However this is fine for working with the scene, but because clamping the textures is across the entire scene it meant that our 8K Jumanji map became a much lower resolution. Sure enough, we can clamp the resolution of the textures in the scene and the problem goes away. One constant issue we would run into if working on the iMac Pro is this all too familiar error, illustrated in the video on the right. One of the immediate things we noticed as soon as we began the animation stage on an iMac Pro, is that we were struggling to get all of the assets into a scene with all of their high resolution texture maps without running out of Graphics RAM. Not only is two minutes a long time, but 28 high resolution photorealistic objects - each with a lot of high resolution textures and geometry - can start to cause issues.
